12/9/2023 0 Comments Quake shambler clayWith FAQ's, How Tos, and all of these cool downloads.A little side project of mine right now is digging through every line of id Software's code in progs 1.06 and cleaning up, re-organizing, and fixing any bugs. I figured the point of making all of this pretty stuff is so other people will use it. Simplify it! Most of us are not texture/client experts and do not know what the hell a TGA is and why you need to add a. It would be nice to get a finished works website and for each "Finished Work" There is a diff download, IE> QRACK version, ENGINEX Version, DirectQ version, DP Version. Right now all of this info is posted randomly in these forums. Every model/texture release only seems to work with one client and you have to rename stuff and move it around to make it work in other clients. I dont think i am the only one that gets lost doing this type of stuff. I really think we need to get a unified remodeling/retexturing/reskinning website going with all of this information. Thanks for explaining the differences on where files are supposed to go and why to rename them. I will give this a try when i get back home tonight. Hope I could help you and maybe also other users with the filenaming issue. Thats why you see only the original shambler from 1996 Please download FredrikH´s model from first post of that thread. OoPpEe only made the fury reskin (model is NOT included in his download). You made everything right with the skin textures by placing them into ID1\textures and leave the filename as it is.īut you made the fundamental mistake to forget to put FredrikH´s model itself into "progs" folder Shambler.tga (so without the ".mdl_0" is added)ĭue to the fact, that I believe that the model from FredrikH is in md3 format, I say normaly because it ONLY depends which path is tagged into the md3 model itself (this is independent from DarkPlaces !) and use the filenaming (example): md3 model, you must put the skin for it normaly in the "id1\textures" folder. Shambler.mdl_0.tga (so the ".mdl_0" is added) mdl model, you must put the skin for it in the "progs" folder and use the filenaming (example): Now, let me give you a hand for this one:įilenaming in DarkPlaces (and thats the only correct way in handling them !) depend on what they are used for !ĮngineX from Baker will follow this standard as far as I know,because its simply the best way.Įasily spoken, if you use a. But definately try the dp style filenames.įirst of all, you are talking about FredrikH´s shambler model from this thread. So Im not sure the difference as far as that goes. Quakereforged puts these in then "progs" folder. Try and go off these and see if you can get them working using this filename format. Thank you,These are how the files look for the Quake reforged skins for Darkplaces. Clearly i am doing something wrong but i cant figure it out. I start DP and go to E1M6 and go up to the shambler. I do not have any other PK3s related to a shambler running or PK3s related to monster skins/textures. (17 files total)ģ - I downloaded your shamblerskin.zip and extracted the 3 below files and put them in quake\id1\textures Everything else is in the ID1 folder.Ģ - I searched for anything shambler/shamb/sham and moved them out of the quake folder to a temp folder on my desktop. Please let me know what i am doing wrong.ġ - DP is installed in my Quake folder. Let me explain my setup and what Ive tried. Oppee i downloaded your shambler "fury" skin and i cant get it to work.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |